

All you need to do is tweak the length, complexity, location, time, and weather, and then a unique, randomized course will present itself, with seamless, gorgeous graphics to boot. Senior Producer Clive Moody sat down with IGN and elaborated: “When we came off the back of DiRT 3-which was 2011, a long time ago-we were already starting to think about how we could do something that would solve this content problem.” Chief Game Designer Paul Coleman also chimed in, adding: “Your Stage gives us the opportunity to curate an individual track for every single stage and every single event, throughout the whole career, and then give that to the player and say, ‘You know what? When you’re done with the career you can keep generating tracks and keep getting that new experience.’ I genuinely think this is a game changer, and for us it’s just the start of something here.”Īdjusting the parameters really is easy.

Codemasters recognized this dynamic, and jumped all over it by creating a tool that procedurally generates new stages with the press of a few buttons by the player. In the older games, there were a limited number of routes to traverse. Where DiRT 4 really leaves its predecessors in the rear-view mirror, however, is with its new Your Stage system. With DiRT 4 (the official game of the FIA World Rallycross Championship) Codemasters builds off much of what made the previous DiRT games so appealing: authentic racing, diverse locations, a massive variety of vehicles, different modes of play, and, of course, competitive matches. That wealth of experience and talent has resulted in a long spree of popular titles, such as DiRT 3, the Formula One franchise, Grid, and DiRT Rally. Codemasters - the developers behind DiRT 4 - have been making games for a very, very long time.
